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Old 03-25-2007, 12:57 AM
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Quote:
Originally Posted by T2x View Post
my aimbot targeting code was about 20x that long. it went through a shitload of calculations to find the best target including comparing distance, viewing angles, spot on your screen, whether or not they were in a tank, if they were beyond a certain distance(and allowing for a higher distance for snipers), etc...

So yeah, that code is pretty much weak.


and thats why i miss it
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  #12 (permalink)  
Old 03-25-2007, 09:42 AM
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me too....
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(6:08:11 AM) T2x Industries: so jus leave me to myself i know ill neva be as smart as my massa flyingtorts
  #13 (permalink)  
Old 03-25-2007, 07:45 PM
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T2x, I was in love with your aimbot.
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  #14 (permalink)  
Old 03-26-2007, 08:58 AM
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lmao all my shit is precalculated and why dont you try to code for source. d3d and source coding is way easier than the HL1 engine... Welcome Back to Game Deception.net there, get patricks source from the main page... compile it and rename... andrew is good at that...
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Old 03-28-2007, 08:41 AM
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Thanks for posting that link Zero. I'll start taking a look at the code there and see if I can post something to help our community.
  #16 (permalink)  
Old 03-28-2007, 02:18 PM
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ROFL I dont know who decieded that we should be a developer community.. But w/e.

I am trying to work with t2x to pick his brain of all the D3D it contains. I know the game alot more than he does but he doesnt have the time that it would take to reverse engineer vac2.

Ive been doing some extensive reasearch and noting what is publicly known about vac2. But it seems as if the last update has alot of ppl stumped.
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  #17 (permalink)  
Old 04-06-2007, 07:32 PM
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I can send you a vac2 dissassembled dll. and Of all things i reccomend useing the HL2 SDK and learning how the game works before you "code" a cheat for it.here are 3 sites that are vac2 spicific

search the web
www.ddcodingcrew.com
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Old 11-23-2007, 01:43 AM
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I just found this thread, it is interesting.. to see what ppl put up. I know little but would like to learn more. I will chk more of the threads for this type of info.
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Old 11-24-2007, 04:09 PM
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Quote:
Originally Posted by T2x View Post
my aimbot targeting code was about 20x that long. it went through a shitload of calculations to find the best target including comparing distance, viewing angles, spot on your screen, whether or not they were in a tank, if they were beyond a certain distance(and allowing for a higher distance for snipers), etc...

So yeah, that code is pretty much weak.
Sounds kind of useless if you ask me. All those calculations would just slow down the aimbot. That would need to be a very accurate aimbot to compensate for so many calculations.
  #20 (permalink)  
Old 11-24-2007, 04:12 PM
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Thats why if u stick our aimbot against anyone elses, we always win... Most accurate and im sure its the fastest to target the needed spot, u seen the vids? lol

SnagglePuss
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